CALL FOR SPEAKER SUBMISSIONS
Sorry speaker submissions is now closed!
Introduction
If you have an idea for a presentation, we’d like to invite you to submit your proposal by following the guidelines and completing the submission form no later than 12 October 2012.
Please keep the following in mind when you submit your proposal:
- This conference focuses on offering delegates practical advice and inspiration so they can take something of real value back to the studio. So we ask every speaker to provide a “Take Away” statement that clearly summarises what a delegate can expect to get out of the session.
- The proposed outline you submit now must match the presentation you give at the Evolve Conference
- Preparation is vital if you are to deliver the high-quality presentation attendees deserve
- Evolve is all about the cuttingn edge and innovative side of game development – new platforms, new markets, new technologies and new business models.
Presentation Formats
Please see below a description of the different formats your presentation could take – select the one you feel is most appropriate for the content of your talk. These formats can be applied to any Track.
Lecture
Duration: 45 mins
Lecture sessions should be issue-based, provide concrete examples or case studies and may contain both practical and theoretical information. There is normally only one speaker, however if you can demonstrate that another speaker is necessary or of value then we will accept more than one. Please include time for for Q & A within your time slot.
Panel
Duration: 45 mins
Panel sessions are a forum for debate, where many different viewpoints are aired on a single topic or issue. If you choose this format you would be responsible for selecting and recruiting appropriate panellists. Audience participation should be encouraged in panel sessions. We recommend up to 5 panellists max plus a chairperson.
Ideas for Talks
These are the kinds of topics and case studies we know our delegates will be interested in:
• What’s next in gaming?
• HTML vs. Apps
• Windows 8.0
• Crowd-sourced funding
• Going multi-platform
• Kickstarter funded projects
• Interactive TV
• iOS and Android best practice
• Developing for tablets
